After exploring the stories and gameplay behind many traditional games, we analyzed the “non-digital” characteristics of these games and improved their gameplay and settings. Using graphic design, semiotics knowledge, and some emotional theories, a desktop card game was successfully created. After experimenting with this game, good feedback was obtained. During the test, it did enhance the pleasant atmosphere of the party at that time. As a
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“unplugged game”, it increases the real interaction of players. The rules of the game are simple and easy to understand, providing an additional entertainment game option for family gatherings. The feedback from the tester also said that the size of the card is easy to carry, and it is very convenient to play the game. Even novice players can quickly understand the rules of the game and start the game.
Of course, it is really meaningful to use artistic design to solve problems; design is people- oriented. After completing this design, I also realized that many “irreversible” changes have taken place in today’s society. COVID-19 has made us communicate, and traveling and gathering relatives and friends have become a risky behavior. I look forward to my design. After the world slowly returns to normal, friends/family may entertain face to face.
Feel the emotions that can be touched by reaching out…………….After exploring the stories and gameplay behind many traditional games, we analyzed the “non-digital” characteristics of these games and improved their gameplay and settings. Using graphic design, semiotics knowledge, and some emotional theories, a desktop card game was successfully created. After experimenting with this game, good feedback was obtained. During the test, it did enhance the pleasant atmosphere of the party at that time. As a “unplugged game”, it increases the real interaction of players. The rules of the game are simple and easy to understand, providing an additional entertainment game option for family gatherings. The feedback from the tester also said that the size of the card is easy to carry, and it is very convenient to play the game. Even novice players can quickly understand the rules of the game and start the game.
Of course, it is really meaningful to use artistic design to solve problems; design is people- oriented. After completing this design, I also realized that many “irreversible” changes have taken place in today’s society. COVID-19 has made us communicate, and traveling and gathering relatives and friends have become a risky behavior. I look forward to my design. After the world slowly returns to normal, friends/family may entertain face to face.
Feel the emotions that can be touched by reaching out.